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Work

Zombie Bloxx

Released date: November 2017

Studio: Roosh Interactive

Platforms: Andriod | IOS | PC

About Game: Do whatever you can to survive this zombie-filled nightmare! You’ll face an unending horde of block-hungry zombies, ready to pull you apart pixel by pixel. But don’t panic yet! There’s a wide array of deadly weapons and helpful environments to take them down. From knives and clubs to tanks and brain-crushing trains - you’ll have everything you’ll need to keep one step ahead of the swarm.

Duties And Responsibilities: Game Designer - responsible for daily missions and Quest. Chest system design. Deciding themes for levels. Obstacle Design.  

Level and Environmental Designer - to place objects such as blockers and obstacles.

Art - Entire level art of level of the game wild west.

Animation - for each level movement of obstacles and animation of all interactive objects.

Time spent on project: 15 months

Engine and tools: Unity

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One More Run

Released date: March 2016

Studio: Supersike Games

Platforms: Andriod | IOS

About Game: One More Run is the perfect blend of cricket and endless arcade games. One More Run trumps the breakneck pace of T20 cricket by always putting you in the last over. Hang on to that last wicket and keep going for One More Run! - an endless cricket runner  Tap to run. Tap at the right time to run faster. Grab on to those dive tokens and swipe to save yourself from a runout. Smash power shots to ease the pressure. Every match is sudden death. This is cricketing action condensed to the sport's greatest moment.

Duties And Responsibilities: I joined as a game designer intern and was asked to design new features for the game. Added 2 new features - daily missions and overthrow. 

Daily missions - had created the type of daily missions and their values.

Overthrow system - how the system will come in play with the existing game and balancing with probability in-game.

Time spent on project: 3 months

Engine and tools: Unity

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Blaze Hopper

Released date: Jan 2018

Studio: Smash Head Studio

Platforms: Andriod

About Game: Blaze hopper is an endless jumper game. The player taps to jump over obstacles and double taps to climb a floor. Climb as many floors as you can. the more you climb the more you score. 

Duties And Responsibilities: Game Designer - was responsible for game balancing.

Time spent on project: 2 months

Engine and tools: Unity

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Jelly Blob

Release Date: Under development

Studio: Smash Head Studio

Platforms: Andriod

About Game: JellyBlob is an endless game where players using the paddles help the jellies cross to the other side. The player tap and hold the paddle and drags it to move it. a powerup bar gets full when the jellies cross. as the color changes of the jellies the more the score the jellies give. the bigger they get the score doubles. help as many jellies as you can to cross and score more.

Duties And Responsibilities: Lead Game Designer - Lead the entire project and was responsible for ideation, balancing, and system design. 

Time spent on project: 2 months

Engine and tools: Unity

Gravity Shooter

Released Update: Under development

Studio: Smash Head Studio

Platforms: Andriod| IOS

About Game: Gravity Shooter is a 2d roguelike action game. The player flies around the map using the gun. clearing stages. After each stage, the player gets an upgrade. The player will move along stages to reach the final stage boss. once the stage is completed.

Duties And Responsibilities: Game Designer - was responsible for game balancing.
level Design - Deciding on the number of levels in a stage and the number of bosses in a stage. 

Time spent on project: 18 months

Engine and tools: Unity

Tetris 3D

Released Update: Oct 2018

Studio: Smash Head Studio

Platforms: MPL App Andriod| IOS

About Game: Place the falling blocks correctly in order to clear layers. Swipe left or right to rotate the platform, and match falling blocks. Complete layers to destroy cubes and never let the tower reach the limit!

Duties And Responsibilities: Lead Game Designer- was responsible for the system design of the falling bricks and balancing the speed of falling according to time.

Time spent on project: 5 months

Engine and tools: Unity

Golf Clash

Released Update: Oct 2018

Studio: Smash Head Studio

Platforms: MPL App Andriod| IOS

About Game: Gold world is a real-time, multiplayer golf game. 1v1 game where players complete different levels according to the bet amount.

Duties And Responsibilities: Lead Game Designer- was responsible for the system design of the golf shot balancing, the force of the shot, and the distance of travel in the shot. 

Level Designer - the level blueprint for the placement of trees and other obstacles.

Time spent on project: 5 months

Engine and tools: Unity

Super Archery

Released Update: March 2022

Studio: Smash Head Studio

Platforms: Hike Rush App Andriod| IOS

About Game: Archery is a real-time multiplayer game where both players have a certain number of shots and a total time to score as much as possible. 

Duties And Responsibilities: Lead Game Designer- Game Producer - starting from making a gdd to timeline to budgeting. Leading the team to successfully complete of the project within the timeline. Deciding on player height target height design and color, theme of the game. 

Level Designer - Designing of patterns and level creation in json. Each level had 5 variables -distance, wind speed, wind direction, target pattern and target speed.

Time spent on project: 5 months

Engine and tools: Unity

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